Free2Play Research Project Final Report

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We are pleased to publish the final report from the research project Free2Play. The report contains both published and unpublished research focusing on free-to-play and online social gambling. Featuring both qualitative and quantitative studies, Free2Play offers wide spectrum of interesting information on developer and player attitudes, consumer behavior, player experiences, playability, ethics, service design etc. […]

Hakuaika internet- ja pelitutkimuksen maisteriopintoihin, dl. 27.1.

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Vielä suomenkielinen muistutus tästä internet- ja pelitutkimuksen maisteriopintomahdollisuudesta – ohjelmaan ovat siis tervetulleita hakemaan myös suomalaiset opiskelijat (opintosuorituksia voi tehdä myös suomeksi, vaikka opintokieli onkin kursseilla yleensä englanti). Kotimaisessa maisteriopintojen erillishaussa tälle IGS-linjalle ei voi enää muuten hakea, deadline on tosiaan nyt 27.1. Kiitos jos levitätte tietoa eteenpäin mahdollisesti kiinnostuneille tahoille. Perustiedot englanniksi: The application […]

Happy New Year 2016!

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Happy New Year 2016, may it be a great year for game research around the globe! Here is a short reflection of the year 2015 by professor Frans Mäyrä: http://fransmayra.fi/2016/01/02/year-in-review-my-2015-in-game-studies/ Enjoy!

OASIS-TSR project final report now available

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The results from the project OASIS – Playful Spaces for Learning and Collaboration at Work (2014–2015) have now been published and are available online http://urn.fi/URN:ISBN:978-951-44-9928-9. The research was funded by the Finnish Work Environment Fund (TSR), and focused on the experience of playfulness and the incentives and thresholds of adult play at the workplace.