Category: research reports

Mindtrek 2016 research papers

Several new games research papers were published in Mindtrek 2016 conference, including: “Creating play money for free-to-play and gambling games” by Jani Kinnunen, Kati Alha, Janne Paavilainen “Building finnish game jam community through positive social facilitation” by Annakaisa Kultima, Kati Alha, Timo Nummenmaa “The emergence of industry of playful hybrids: developer’s perspective” by Heikki Tyni, […]

DiGRA-FDG conference 2016

August 1-5, there are dozens of highly interesting research papers, panels, keynotes and other sessions presented in the first joint DiGRA-FDG conference in Dundee, Scotland. Here are listed some highlights, including only selection of presentations by Finnish game researchers from UTAgamelab, as well as from our colleagues and collaborators in the universities of Jyväskylä and Turku: […]

Seminar on Hybrid Play

Game Research Lab is organizing a joint morning seminar of two research projects: Hybrid Play Seminar. The Hybrid Play Seminar presents recent results and current work on the topic of hybrid play. The event starts with a presentation on the final results of the Hybridex project conducted by the University of Tampere Game Research Lab. […]

Free2Play Research Project Final Report

We are pleased to publish the final report from the research project Free2Play. The report contains both published and unpublished research focusing on free-to-play and online social gambling. Featuring both qualitative and quantitative studies, Free2Play offers wide spectrum of interesting information on developer and player attitudes, consumer behavior, player experiences, playability, ethics, service design etc. […]

OASIS-TSR project final report now available

The results from the project OASIS – Playful Spaces for Learning and Collaboration at Work (2014–2015) have now been published and are available online http://urn.fi/URN:ISBN:978-951-44-9928-9. The research was funded by the Finnish Work Environment Fund (TSR), and focused on the experience of playfulness and the incentives and thresholds of adult play at the workplace.