Free2Play Research Project Final Report

We are pleased to publish the final report from the research project Free2Play. The report contains both published and unpublished research focusing on free-to-play and online social gambling. Featuring both qualitative and quantitative studies, Free2Play offers wide spectrum of interesting information on developer and player attitudes, consumer behavior, player experiences, playability, ethics, service design etc. […]

Hakuaika internet- ja pelitutkimuksen maisteriopintoihin, dl. 27.1.

Vielä suomenkielinen muistutus tästä internet- ja pelitutkimuksen maisteriopintomahdollisuudesta – ohjelmaan ovat siis tervetulleita hakemaan myös suomalaiset opiskelijat (opintosuorituksia voi tehdä myös suomeksi, vaikka opintokieli onkin kursseilla yleensä englanti). Kotimaisessa maisteriopintojen erillishaussa tälle IGS-linjalle ei voi enää muuten hakea, deadline on tosiaan nyt 27.1. Kiitos jos levitätte tietoa eteenpäin mahdollisesti kiinnostuneille tahoille. Perustiedot englanniksi: The application […]

Happy New Year 2016!

Happy New Year 2016, may it be a great year for game research around the globe! Here is a short reflection of the year 2015 by professor Frans Mäyrä: http://fransmayra.fi/2016/01/02/year-in-review-my-2015-in-game-studies/ Enjoy!

OASIS-TSR project final report now available

The results from the project OASIS – Playful Spaces for Learning and Collaboration at Work (2014–2015) have now been published and are available online http://urn.fi/URN:ISBN:978-951-44-9928-9. The research was funded by the Finnish Work Environment Fund (TSR), and focused on the experience of playfulness and the incentives and thresholds of adult play at the workplace.

Theses, interactive media and game studies, spring 2015

Congratulations to all those who have/are about to conclude their master’s degree studies and have got their master’s thesis approved this Spring – this year we have a really interesting, wide ranging selection of different learning processes and research work: Riikka Järvinen, “Täähän avaa koko mailman” – kokemuksia mobiiliteknologian käytöstä yläkoulussa (Experiences from the use of mobile technology […]

LUDIC project has a website

The four-year research project titled Ludification and Emergence of Playful Culture has now (finally!) opened its website. You can find description of the project objectives and research team from the site, and future research and publication news will be featured there, too. The site is at: http://ludificology.wordpress.com/. The project is collaboration between games, play and digital culture research teams […]

Application period open: Master’s Degree Programme in Internet and Game Studies

The application period for Master’s Degree Programme in Internet and Game Studies is open until 30 January 2015. Master’s Degree Programme in Internet and Game Studies aims to provide an in-depth view to the fundamental character and development of games and Internet. Games have grown into an important form of culture and human interaction, expanding […]