Research Projects

Externally funded research projects carried out by the Game Research Lab, in temporal order. The responsible leader: professor Frans Mäyrä, if not noted otherwise.

  1. Communication and Community in Digital Entertainment Services Project, 2001-2002; Information Society Institute, 25 228 euros
  2. Future Interaction Television Project, 2001-2002; National Technology Agency Tekes and the consortium of companies, 40 627 euros
  3. Computer Games and Digital Cultures, an international game studies conference; Academy of Finland, 9 620 euros
  4. Culture in Information Society: Prestudy; Oy Media Tampere Ltd, 9760 euros
  5. Living with/in Media, flagship project, 2002-2005; Information Society Institute, 140 000 euros
  6. Mediamuseo / Media Museum Project, 2003; 12 000 euros, City of Tampere / Tampereen kaupunki, museotoimi
  7. Mogame: The Wireless Gaming Solutions of the Future Project, 2003-2004; National Technology Agency Tekes and the consortium of companies, 300 000 euros
  8. Children as the Actors of Games Cultures, 2003-2004; Information Society Institute, Nokia & Ministry of Communications, 36 500 euros
  9. Morphome: Living in Metamorphosis, 2003-2004: Control and Awareness in a Proactive Home Environment Project; Academy of Finland, 134 000 euros
  10. Games and Storytelling, education project, Nokia & Veikkaus, 2003-2006, 50 708 euros
  11. Master’s Course in Digital Games Research and Design, 2004-2005; education project, Ministry of Education, 25 000 euros
  12. MC2: Mobile Content Communities project, 2003-2005; National Technology Agency Tekes and the consortium of companies, 190 582 euros
  13. IPerG: Integrated Project on Pervasive Gaming, 2004-2008; European Commission and the consortium, 454 545 euros
  14. Nordic Playground, 2005; NICe, 5 200 euros
  15. SuPer: Design and Research Environment for Lottery Games of the Future project, 2004-2006; National Technology Agency Tekes and Veikkaus the National Lottery, 346 248 euros
  16. Pelin henki: vuorovaikutteisen viestinnän koulutus pelisuunnittelun avulla, game studies project, 2005-2006; Pirkanmaan TE-keskus, 18 000 euros
  17. International Study of Game Cultures, the start-up phase, 2006; Neogames centre/Informaatio- ja kommunikaatioteknologian osaamiskeskusohjelma, 15 000 euros
  18. International Study of Game Cultures, the first phase, 2006-2008; Suomen Kulttuurirahasto, 60 000 euros
  19. GameSpace: A Method for Design and Evaluation of Mobile Multiplayer Games, 2006-2008; National Technology Agency Tekes and the consortium of companies, 380 000 euros
  20. MEPE: Method for Evaluation of Player Experience, 2007; Veikkaus Oyj, 147 800 euros
  21. MLE: Mobile Learning Environments, 2007; NICe, 27 166 euros
  22. Verkossa pelaamisen erityisongelmia ja suojatekijöitä, 2007-2008; STM, 86 098 euros
  23. Pelit palveluiksi – Games as Services, 2008-2010; Tekes & companies, 353 728 euros
  24. Verkkorahapelaamisen muodonmuutos, 2008-2009; STM, 67 000 euros
  25. Alliance Cluster of Excellence; pelitutkimuksen kärkihanke, Yliopistoallianssi, 2008-2009; Ministry of Education & the University Alliance, 100 000 euros
  26. Transformation of Digital Play (TDP/GaIn & SoPlay subprojects), 2008-2010; Tekes & consortium of companies, 575 978 euros
  27. Creation of Game Cultures: The Case of Finland, 2009-2012; Academy of Finland, 291 000 euros
  28. YouSat; NiCe, 38 423 euros
  29. Future Play, 2010; Tekes, 93 000 euros
  30. InnEko, 2009-2010; Tivit Oy, 11 379 euros
  31. Games Industry Innovation Processes (TDP/GIIP), 2009-2010; Tekes & consortium of companies, 97 000 euros
  32. Triangle: The Challenges of Social Media to the Design of Game Services, 2011-2012; Tekes & consortium of companies, 175 000 euros
  33. Play Society: Next Media SHOK (2011); Tekes & consortium of companies, 35 800 euros
  34. RYM – Built Environment Innovations (2011-); Tekes & consortium of companies, 135 704 euros (1st year 37 727 euros, 2nd year 50 518 euros, 3rd year 47 459 euros)
  35. Active Learning Spaces; Tekes & consortium of companies (2012-), 108 915 euros
  36. The User Experience in the Future Playful Hybrid Services (Hybridex); Tekes strategic research opening (2012-2014), 210 000 euros
  37. FUN (Finnish-US SAVI project), Tekes, 48 488 euros
  38. Services, Tivit SHOK (MixLearn), 87 525 euros (1st year 22 624 euros, 2nd year 64 901 euros)
  39. Gaming Behaviour, Norsk Tipping research partnership, 65 000 euros (500 000 NOK)
  40. Pelaajabarometri 2013, Pelitoiminnan tutkimussäätiö, 12 000 euros
  41. Cultures of Game Industry (2011-2015), 288 411 euros (Academy of Finland/responsible leader: Olli Sotamaa)
  42. Free2Play (2013-2015), Tekes & consortium of companies, 408 000 euros
  43. Koukku – Sales Psychology to Games, Game Psychology to Selling, Tekes & consortium of companies (2014-2016), 185 535 euros
  44. Neuroeconomics of Gaming, Tekes & consortium of companies (2014-2016), 87 500 euros
  45. Ludification of Culture and Society, Academy of Finland (2014-2018), 350 000 euros
  46. Hybrid Social Play, Tekes & consortium of companies (2016-2018), 186 688 euros