Gamers in Society, Play in Culture


Tuesday, April 17th
Lecture room A3, University main building, 2nd floor (map)


Opening words

Invited Talk: Daniel Pargman

10:00-12:00 Session 1

Olli Sotamaa: What is Game Culture Anyway? A Thinkpiece

Talmadge Wright: Learning to Play: Game Entry, Male Peer Friendship Networks and FPS Digital Games

12:00-13:00 Lunch

13:00-14:30 Session 2

Carolina A. Islas Sedano: Can ‘Virtual Worlds’ trigger a self-reflection for a better understanding between individuals in their real world? - What experts tell us about it

Chelsea Winter Nolen: Language Pidginization and an Emergent Third-Culture in a Massively Multiplayer Online Game

15.00-16.30 Session 3

Jeroen van Bree: Bridging the Gap: Virtual Worlds as a Platform for Knowledge Transfer

Helen Kennedy & Seth Giddings: ‘Feeling the Force’: From Lego Star Wars cyberaesthetics to Wii proprioception

19:00- Get-together
Hypermedia Lab, Pinni B, ground floor (map)

Wednesday, April 18th
Lecture room A3, University main building, 2nd floor (map)

Invited Talk: Frans Mäyrä

10:30-12:30 Session 4

Alex Thayer: Modeling Sociocultural Perspectives on Digital Games

Jani Kinnunen & Eetu Paloheimo: Social Organization of the Holistic Game Experience in Poker Games

Jussi Kuittinen, Annakaisa Kultima, Johannes Niemelä, Janne Paavilainen: Casual Games Discussion

12:30-13:30 Lunch

13:30-15:30 Session 5

Hanna Wirman: Games and (Textual) Productivity: Fan Texts for and beyond Play

Elena Bertozzi: ‘You Play Like a Girl!’ Cross Gender Competition and the Uneven Playing Field

John Kirriemuir: Surveying video game use in the "Periphery"

15:30-16:00 Closing Discussion