Juho Karvinen is a researcher and PhD student, who entered Game Research Lab in 2009 to work as a research assistant in a population-wide Player Barometer survey. Research topics since include innovation in game industry, gender roles related to information technology and problematic gaming. He is a generalist with broad interests and a master’s degree in sociology, and finds himself at home in fields like science and technology studies, social theory and game studies. He has a bit peculiar interest in Japanese role-playing games, particularly the SNES era.
Keywords: player studies, problematic gaming, addiction, social theory, gender roles, innovation