• Money and Games seminar program and registration

    Money and Games seminar program and registration

    We have now published the program and opened the non-speaker registration for the Money and Games seminar. The seminar takes place on April 18-19 at the University of Tampere. Participation is free of charge, but as attendee count is limited, registration is required. See more information and the registration instructions on the seminar web page:…

  • Free2Play Research Project Final Report

    Free2Play Research Project Final Report

    We are pleased to publish the final report from the research project Free2Play. The report contains both published and unpublished research focusing on free-to-play and online social gambling. Featuring both qualitative and quantitative studies, Free2Play offers wide spectrum of interesting information on developer and player attitudes, consumer behavior, player experiences, playability, ethics, service design etc.…

  • Hakuaika internet- ja pelitutkimuksen maisteriopintoihin, dl. 27.1.

    Hakuaika internet- ja pelitutkimuksen maisteriopintoihin, dl. 27.1.

    Vielä suomenkielinen muistutus tästä internet- ja pelitutkimuksen maisteriopintomahdollisuudesta – ohjelmaan ovat siis tervetulleita hakemaan myös suomalaiset opiskelijat (opintosuorituksia voi tehdä myös suomeksi, vaikka opintokieli onkin kursseilla yleensä englanti). Kotimaisessa maisteriopintojen erillishaussa tälle IGS-linjalle ei voi enää muuten hakea, deadline on tosiaan nyt 27.1. Kiitos jos levitätte tietoa eteenpäin mahdollisesti kiinnostuneille tahoille. Perustiedot englanniksi: The application…

  • Happy New Year 2016!

    Happy New Year 2016!

    Happy New Year 2016, may it be a great year for game research around the globe! Here is a short reflection of the year 2015 by professor Frans Mäyrä: http://fransmayra.fi/2016/01/02/year-in-review-my-2015-in-game-studies/ Enjoy!

  • Hybrid Social Play: Solutions for Future Social Games and Media

    Hybrid Social Play: Solutions for Future Social Games and Media

    Announcing new research project, carried out jointly by the game research teams of University of Tampere, Jyväskylä and Turku, starting 1 January, 2016: “Hybrid Social Play: Solutions for Future Social Games and Media (HYBRIDPLAY)”. Funded by Tekes and a consortium of collaborating companies, the Hybrid Social Play project aims to identify best practices and principles…

  • Applications open: Masters’ Degree in Internet and Game Studies (IGS)

    Applications open: Masters’ Degree in Internet and Game Studies (IGS)

    The application period is now open (until 27 January) for doing the Master’s Degree in Internet and Game Studies in the University of Tampere – if you want to work in your studies with the team of researchers and teachers at UTAgamelab, check out the information below: Master’s Degree Programme in Internet and Game Studies…

  • CFP: Money and Games seminar

    CFP: Money and Games seminar

    The call for papers is now published, inviting abstract submissions for the Money and Games seminar, taking place 18-19 April 2016 in the University of Tampere. Please find more at: https://gamemoneyseminar.wordpress.com/.

  • OASIS-TSR project final report now available

    OASIS-TSR project final report now available

    The results from the project OASIS – Playful Spaces for Learning and Collaboration at Work (2014–2015) have now been published and are available online http://urn.fi/URN:ISBN:978-951-44-9928-9. The research was funded by the Finnish Work Environment Fund (TSR), and focused on the experience of playfulness and the incentives and thresholds of adult play at the workplace.

  • Theses, interactive media and game studies, spring 2015

    Theses, interactive media and game studies, spring 2015

    Congratulations to all those who have/are about to conclude their master’s degree studies and have got their master’s thesis approved this Spring – this year we have a really interesting, wide ranging selection of different learning processes and research work: Riikka Järvinen, “Täähän avaa koko mailman” – kokemuksia mobiiliteknologian käytöstä yläkoulussa (Experiences from the use of mobile technology…

  • LUDIC project has a website

    The four-year research project titled Ludification and Emergence of Playful Culture has now (finally!) opened its website. You can find description of the project objectives and research team from the site, and future research and publication news will be featured there, too. The site is at: http://ludificology.wordpress.com/. The project is collaboration between games, play and digital culture research teams…